Comandos
Sociales
Niveles
Antonica
Faydwer
Kunark
Odus
Velious
Planes
Bardo
Beastlord
Cleric
Druid
Enchanter
Magician
Monk
Necromancer
Paladin
Ranger
Rogue
Shaman
Shadow Knight
Warrior
Wizard

Esto parte de este Thread de los forums: http://boards.station.sony.com/everquest/Forum2/HTML/064627.html

I wanted to talk to all of you about the way turning in quest items works. We are thinking about making a change here, and I'd like to talk about it.

Let me set up a fictional example. Let's say that there is a quest NPC that gives out the final item for the quest in exchange for three other items. Currently, if you give the NPC two of the correct items and a third item that you think is the correct item but isn't, the NPC will take all of the items and give you nothing. This seems like a rude thing for the NPC to do.

Also, if someone has come along and given the NPC one of the three items before you arrive, and you give him the three correct items all at once he'll give you the quest result, but the person that gave the one item previously will get nothing (the NPC is, basically, letting you complete the transaction that he started).

Both of these situations cause someone to lose out. That's not something that we like.

We've been thinking about making a change to the way this whole turning in quest items thing works. The most reasonable and eloquent solution to this problem would be to simply have the NPC give the items back if they are not enough to complete the quest. This would mean that if you give him one item, he would give it back to you and tell you that he needs more than just that item to give you what you want. If you give him two correct items and an incorrect item, he would give the quest items back to you and tell you that you made a mistake (he might or might not give you back the mistaken item, depending on the technical ability to get him to do that).

This would fix a bunch of problems with questing. But, as you all have probably guessed, it would eliminate the ability to 'multi-quest'. We know that the whole concept of multi-questing is a touchy one.

So I have a question for you. Would eliminating the problems with losing quest items to NPCs be worth the loss of the ability to multi-quest?

Alan